- PxrLMMaterials
- PxrDisney
- PxrMarschnerHair
- PxrGlass
Notes of Film Grain
- "Separable Subsurface Scattering"
- "image imperfections and Film Grain post process FX"
- Filmic Effects in WebGL
Notes of NPR shaders
- http://www.jordanmontreuil.com/art-shaders/
- http://designchapel.com/dev/look/
- http://plemasson.fr/shader.html
- http://accad.osu.edu/~czhang/portfolio/digitalCinemaProject2.htm
- http://www.roxlu.com/2013/012/real-time-oil-painting-with-opengl
- Kuwahara filtering : https://en.wikipedia.org/wiki/Kuwahara_filter
- http://stackoverflow.com/questions/5830139/where-can-i-find-sample-opengl-es-2-0-shaders-that-perform-image-processing-task
Notes of stencil test and deferred rendering
Stencil test
Stencil test for lighting
- "Deferred shading" GDC2004
- "Deferred Rendering of Killzone 2" 2009
- "Deferred Shading Optimizations" AMD. GDC 2012
- Rendering deferred lights using Stencil culling algorithm
- Deferred Shading - Part 3
- "BioShock Infinite Lighting" 2014
- "GTA V - Graphics Study"
- "FINAL FANTASY 零式 HD にみる 新しいHDリマスター ~GPU最適化編~" CEDEC 2015