Cloth shaders
- "Crafting a Next-Gen Material Pipeline for The Order: 1886 (David Neubelt & Matt Pettineo)" SIGGRAPH 2013
- "Melton and Moustaches: The Character Art and Shot Lighting Pipelines of The Order: 1886"
- "Physically Based Shading at Disney (Brent Burley)" SIGGRAPH 2012
- Microfiber ("Fuzz") Diffusion at Marmoset Toolbag2
- "Approximate Bidirectional Texture Functions" GPU Gems 2