Notes of JIT lightmap bake by GPU
- "Lightmap Generation" by Evan Wallace
- "Relighting Forge in Halo 4: Just-In-Time Lighting of User Generated Content" GDC2013
Notes of GPU lightmaps
- "Fast Global Illumination Baking via Ray-bundles"
- paper : http://www.jp.square-enix.com/info/library/pdf/Fast%20Global%20Illumination%20Baking%20via%20Ray-Bundles.pdf
- supp : http://www.jp.square-enix.com/info/library/assets/SA11_tech_ss.zip
- video : http://www.jp.square-enix.com/info/library/mov/Fast%20Global%20Illumination%20Baking%20via%20Ray-Bundles.wmv
- "High-Quality Global Illumination Rendering Using Rasterization" GPU Gems 2
- "Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes"
- paper : http://www.jp.square-enix.com/info/library/pdf/Adaptive%20Ray-bundle%20Tracing%20with%20Memory%20Usage%20Prediction.pdf
- supp : http://www.jp.square-enix.com/info/library/pdf/Adaptive%20Ray-bundle%20Tracing%20with%20Memory%20Usage%20Prediction%20(Implementation%20Details).pdf
- video : http://www.jp.square-enix.com/info/library/mov/Adaptive%20Ray-bundle%20Tracing%20with%20Memory%20Usage%20Prediction.wmv
- "Real-Time Bidirectional Path Tracing via Rasterization"
- paper : http://www.jp.square-enix.com/info/library/pdf/Real-Time%20Bidirectional%20Path%20Tracing%20via%20Rasterization%20(preprint).pdf
- supp : http://www.jp.square-enix.com/info/library/pdf/Real-Time%20Bidirectional%20Path%20Tracing%20via%20Rasterization%20Supplemental%20Material.pdf
- video : http://www.jp.square-enix.com/info/library/mov/Real-Time%20Bidirectional%20Path%20Tracing%20via%20Rasterization.mp4