- ホワイトノイズのテクスチャから, fBm 用のテクスチャを作る方法
- "dynamic clouds" by iq
- Generating Procedural Clouds Using 3D Hardware" Game Programming Gems 3. 2002
- LUT based 3D noise @ shadertoy (LUT で最適化したもの)
- "filtering procedural textures" by iq
- "Custom pixels" rendering more with Unity. Global game jam 2015 (PlayDead)