Gregory Igehy

Dancing at hemisphere coordinate

Notes of procedural sky model in Unity 5.3.4f1

I was wondering what kind of procedural sky model is used in Unity 5.3.4f1 at default.
So, I read some shader codes in Unity.
It seems that procedural sky model in Unity 5.X use single rayleigh scattering and mie scattering based on "Accurate Atmospheric Scattering" in GPU Gems 2.

Unity 5.3.4f1 でデフォルトで使われているプロシージャルな空モデルが気になったので軽く調査
どうやら GPU Gems 2 に載っていた単一のレイリー散乱とミー散乱っぽいっす

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Reference

Notes of pause at Unity

Notes of using PS3/PS4/Xbox360 controller for PC, Unity

  • PS4 controller map for Unity (self.Unity3D)
    • ttps://www.reddit.com/r/Unity3D/comments/1syswe/ps4_controller_map_for_unity/

Notes of unity related articles

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Unity Tessellation

ImageEffects

Graphics Command Buffer

Unity Plugin

Compute shaders

Shader variants

Transparent shadow

Adreno


Occlusion Culling

Alpha blend

Android Manifest for Unity

CubeMap render

Update Nexus

- Unlock OEM by Dev Settings

$ adb reboot bootloader

$ fastboot devices
$ fastboot flashing unlock

$ fastboot reboot-bootloader
$ fastboot flash bootloader bootloader-bullhead-bhz10i.img
$ fastboot reboot-bootloader

$ fastboot flash radio radio-bullhead-m8994f-2.6.28.0.65.img
$ fastboot reboot-bootloader

$ fastboot -w update image-bullhead-mdb08m.zi

Nexus update

Unity Simplygon, LOD



Extract apk

Unity Dithering

Reflection Probes


SSR

LightMap and LIght Probe

Asset Server

Curve Field

Reload Plugin

Light Proxy Volume

【Unity】Lightprobeの影響をモデルやパーティクルの一部に限定する、LightprobeProxyVolumeを使ってみる