Peter-Pike Johannes Sloan
- Volumetric Obscurance : System and method for modeling ambient occlusion by calculating volumetric obscurance
- PRT : Systems and methods for robust sampling for real-time relighting of objects in natural lighting environments
- Precomputed radiance transfer for rendering objects
- Modular radiance transfer
- Systems and methods for robust sampling for real-time relighting of objects in natural lighting environments
- Technique for pre-computing ambient obscurance
- Irradiance rigs
Louis Bavoil
- Horizon split ambient occlusion
- Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur
- Method for depth peeling and blending
- System and method for rendering a volumetric shadow
- Stereo viewpoint graphics processing subsystem and method of sharing geometry data between stereo images in screen-spaced processing
Others
- LPV : Method, computer graphics image rendering system and computer-readable data storage medium for computing of indirect illumination in a computer graphics image of a scene
- Ambient Cube : Determining illumination of models using an ambient framing abstractions
- Light map compression
- Point-based global illumination directional importance mapping
- Method and Apparatus for Converting Spherical Harmonics Representations of Functions into Multi-Resolution Representations
Notes of Houdini
Houdini 16
- Houdini 16 新機能
Debris
- ART DIRECTING YOUR DESTRUCTION // SERIES #03 // DEBRIS AND PYRO FX
- [Houdini] Font Crumble with Smoke and Debris Shards
Ocean
HOUDINI 16 OCEAN TOOLS
Water Effects in Houdini 16 Masterclass - Ocean Tools
"Houdini off the Shelf - Ocean Waves" FX HIVE SUITE
"Houdini Ocean Waves Pattern breakup" LennO
houdini ocean 01, farid tgv
Procedural Animation and Ocean Tools Workflow in 3D with Houdini
Houdini Ocean FX lecture part1, part2
Infinite Ocean Effect with FLIP - Houdini Tutorial
Houdini JP
- Slide Share Ken taki
- サルにも分かる Houdini
Crown Splash
- Making Crown Splash in Houdini Using Object Shape Tutorial
- Houdini 16 Masterclass | FLIP Fluids
Cloud
- Houdini Off the Shelf | Cloud FX
Particles
- Introduction to Houdini - Particles Tutorial
- Think Particle Tutorial - Houdini Particle Strands
- Think Particle Tutorial - Houdini Vortex Particles
- Houdini 13 Masterclass - Particles HD
- LearnDay - Houdini Particles Basics
Pyro
- Houdini | Pyro FX - Simulation Cache
- Houdini Tutorial: Simulating and Shading Fire
- Houdini Lesson 4 Pyro FX 1 2 HD
- Houdini - Pyro Explosion Shader Tutorial
- Houdini PyroFx Shading - Tutorial
- Houdini Pyro explosion shader Tutorial by Carlos Parmentier [Tutorials.LK]
- Houdini Pyro Fx Element Tutorial - How to use an Pyro Explosion Asset
- What you can do with an asset and how to use - Pyrofx Megapack Elements in Houdini
Smoke
- Basics : Smoke I
- Basics : Smoke II
- Anatomy of Houdini smoke solver. Part 1
- Think Particle Tutorial 45 - Houdini Smoke Object Based Velocity Inheritance
- Think Particle Tutorial 45 - Houdini Smoke Object Based Velocity
Flowmap
- Game Dev Flowmap
- Game Development Toolset
- Game Dev Tools
- GDC 2017 Luiz Kruel - Houdini 16 Game Shelf
- Realtime VFX for Games (Mike Lyndon) / Houdini ILLUME Webinar
Cloud
- Houdini Off the Shelf | Cloud FX
- QUICK VDB CLOUDS
- Houdini FX Quick Cloud Tutorial
- Houdini 15 Tutorial - Cloud Collsion Tutorial
- CLOUD FX : Houdini 12.5
- Houdini tutorial flowing clouds
- Houdini 15 Cloud Tutorial
- Houdini Off the Shelf | CloudFX
- HOUDINI CLOUD ARABIC TUTORIAL
- Houdini CloudFX入門 第2章 レッスン1 Cloud Rig
Shading
- Houdini 16 Masterclass - New Shading Features
- Houdini 16 Masterclass - Custom Shading
- Houdini Day at FMX 2017 | Shading in Houdini 16 with Kai Stavginski
- Houdini Materials and Shaders Tutorial
Mantra
- Houdini Tutorial : Global Illumination 1
- Houdini Tutorial : Global Illumination 2
- Houdini Tutorial : Global Illumination 3
- Houdini Tutorial : Global Illumination 4
- H15 Masterclass | Mantra Rendering and Texture Baking
- Houdini 15 Masterclass | Material Stylesheets
- LearnDay - Rendering in Houdini with Mantra
- MANTRA & HOUDINI 11
- Mantra Rendering Masterclass (Houdini12)
Fluid Flip
- Houdini 16 Masterclass | FLIP Fluids
- Watereffects in Houdini 16 Masterclass - FLIP Fluids and how they work
- Houdini 13 Flip Fluid Simulation Tutorial
Sand
- Houdini 16 Sand Effects VBD Collisions - Falcon Rise Sand Tutorial
Sunction
- Houdini 16 Water Effects - Suction Fluid Overview
Visosity
- Houdini 16 - Viscosity with Slippage Overview
FBX Rig
- IMPORT ANIMATED FBX RIG FROM BLENDER INTO HOUDINI
Notes of GPU instancing in UE4
- download : https://gumroad.com/techartaid