Notes of cloth shading for games
- "Crafting a Next-Gen Material Pipeline for The Order: 1886" SIGGRAPH 2013
- "Distribution-based brdfs" Michael Ashikhmin, Simon Premoze. 2007
- "Unreal Engine 4.11 PREVIEW 1 RELEASED FOR EARLY ADOPTERS"
- Unreal Engine 4.11 preview uses cloth shading models based on "Crafting a Next-Gen Material Pipeline for The Order: 1886" at SIGGRAPH 2013.
Notes of hair shading for games
Part1
- "An Energy-Conserving Hair Reflectance Model" Eurographics Symposium on Rendering 2011
- "A Fiber Scattering Model with Non-Separable Lobes" SIGGRAPH Talks 2014
- "A Data-Driven Light Scattering Model for Hair"
- "Unreal Engine 4.11 PREVIEW 1 RELEASED FOR EARLY ADOPTERS"
Part2
- "Light Scattering from Human Hair Fibers" Siggraph 2003
- "Hair Animation and Rendering in the Nalu Demo" GPU Gems 2
- "Practical Real-Time Hair Rendering and Shading" AMD. SIGGRAPH 2004
- slides : http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Scheuermann_HairSketchSlides.pdf
- paper : http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/Scheuermann_HairSketch.pdf
- Crytek : "Moving to the Next Generation - The Rendering Technology of Ryse" GDC 2014
- Girls, Guns, and 3D Projection Painting in The Order: 1886
- Melton and Moustaches: The Character Art and Shot Lighting Pipelines of The Order: 1886
- Uncharted 4 Characters' Hair by Yibing Jiang
- "Rendering Fur With Three Dimensional Textures" James Kajiya, Timothy Kay.
- NVidia Hair works
- NVidia SDK11 Direct3D11
- "MAKING OF THE BLACKSMITH: SCENE SETUP, SHADING, LIGHTING"
- "Uncharted 2: Character Lighting and Shading" SIGGRAPH 2010
- "Girls, Guns, and 3D Projection Painting in Mari" Ready at Dawn
- "Obq_Hair shader"
- Airship Images – Making the hair on The Division
Making flowmaps
Photoshop
Renderer (For reference)
Notes of cloth shading for games : Part2
Realtime rendering SIGGRAPH
Minnaert shading
- Minnaert shading at UE4
- "Interactive Cloth Simulation" Matthias Wloka. NVidia
- "Surface Reflection Models" NVidia
- Cloth shaders for Unity
Ashikhmin
Notes of fur shading
- "Deferred Rendering Fur" GPU Pro2
- "Fake Fur Rendering" Dan B Goldman
- "Procedural Shaders: A Feature Animation Perspective" GDC2004
- "Real-Time Fur over Arbitrary Surfaces" 2001