Color
- "More Performance Five Rendering Ideas from Battlefield 3 and Need For Speed The Run" SIGGRAPH 2011
- "The Rendering Technologies of Crysis 3" GDC2013
Normal
- "Compact Normal Storage for Small G-Buffers"
- Quaternion : "Rendering the world of FarCry4" GDC2015
Color Grading
- Color Grading at UE4
- Color Correction Lookup Texture at Unity
- Cinematic Color Grading in Photoshop
- Color Grade Like A Pro – The Secret To Cinematic Imagery
Rain
- RainGL
- "Real-Time Rendering of Realistic Rain" 2006
- "Artist-Directable Real-Time Rain Rendering in City Environments" AMD 2006
- "rain droplets 2" RenderMan
- "Water drop 2a" – Dynamic rain and its effects
Metaballs
- "Point-Based Visualization of Metaballs on a GPU" GPU Gems 3
- http://friesboury.be/documents/Geometry%20Shader%20-%20Metaballs.pdf
GPU Particles
- "Halo Reach Effects Tech" GDC2011
- "A GPU Approach to Particle Physics"
- "Compute-Based GPU Particle Systems" GDC2014
- "UberFlow. A GPU-based Particle Engine" SIGGRAPH2004